using UnityEngine;

namespace Kayac
{
	public class PidControllerPitch : PidControllerRotationBase
	{
		public PidControllerPitch(PidSettings settings, Quaternion localToNatural)
			: base(null, default(Quaternion))
		{
		}

		public PidControllerPitch(PidSettings settings)
			: base(null, default(Quaternion))
		{
		}

		public override Vector3 Update(Quaternion x, Quaternion r, float deltaTime)
		{
			return default(Vector3);
		}

		public Vector3 Update(Quaternion q, Vector3 forwardWorld, float deltaTime)
		{
			return default(Vector3);
		}
	}
}
